Hikaku presents — Indian history, made playable

TIMETRAVELLER

Learn history. Explore worlds. Change the timeline.

An interactive adventure where students travel through time, discover history, solve challenges, and learn by living it rather than memorising it.

Seed funded·2026
Scroll to travel

01 — Meet Hikaku

Three founders.
One mission.

Hikaku is a small, seed-funded studio building learning worlds — games where curiosity is the mechanic, not the marketing. Time Traveller is our first.


02 — The idea

Learning shouldn't feel like memorising dates surviving a list.

1526First Battle of Panipat
1674Shivaji Maharaj crowned at Raigad
1857The revolt begins at Meerut
1930The Dandi March
1947Independence
 …and repeat until the exam.

Time Traveller turns the same syllabus into somewhere you can stand. A student doesn't read that a hill fort was chosen for its water and its sightlines — they run short of water at the wrong height and find out exactly why it mattered.

Instead of a chapter

A world with weather, distances, prices, and people who want different things.

Instead of an answer key

Clues that only make sense once you understand how that century actually worked.

Instead of a grade

A timeline that visibly changes because of the decision you made.


03 — Enter the timeline

Eight worlds.
One long thread.

Mostly Indian history, walked end to end — each era a playable region with its own tools, trades and trouble. Open one to see the kind of detail a student walks into.


04 — How it works

Five moves,
every journey.

The loop is the same in every era, which is what makes it teachable. What changes is the century you're solving it in.


05 — Why students stay

Six things a textbook can't do.


06 — Built for learning

Adventure on the outside. Curriculum on the inside.

Nothing in Time Traveller is a quiz wearing a costume. Each skill is built into how the world resists you — the only way past is to actually use it.


07 — The story behind it

What if history wasn't something you studied… but somewhere you could go?

Most of us met history as a list to survive. Names, years, a chapter to finish before Friday. The strange part is that the actual material is extraordinary — people making impossible decisions with almost no information, and the whole world bending around what they chose.

That's a game. It always was. It just kept getting delivered as a table of dates.

So we started building the version we wanted at fourteen: a place you can enter, where the century pushes back, where getting it wrong teaches you something you keep. Not history made easier — history made consequential.

If a student finishes a session arguing about what they should have done at Raigad in 1674, the game worked.

— Anurag, Deepak & Ganesh · Hikaku

08 — Coming soon

Your first journey
through time is coming.

We're opening Time Traveller to a first group of schools and curious households. Pick where you'd go first, and we'll send your coordinates when the portal opens.

Set your first destination
travellers waiting