What if history wasn't something you studied… but somewhere you could go?
Most of us met history as a list to survive. Names, years, a chapter to finish before Friday. The strange part is that the actual material is extraordinary — people making impossible decisions with almost no information, and the whole world bending around what they chose.
That's a game. It always was. It just kept getting delivered as a table of dates.
So we started building the version we wanted at fourteen: a place you can enter, where the century pushes back, where getting it wrong teaches you something you keep. Not history made easier — history made consequential.
If a student finishes a session arguing about what they should have done at Raigad in 1674, the game worked.